World of Science. Series: Sociology, Philology, Cultural Studies
World of Science. Series: Sociology, Philology, Cultural Studies

Business game: difficult, but effective

Lavrikova Irina Nikolaevna
Moscow University of the Ministry of Internal Affairs of the Russian Federation of V.Ya. Kikotya
Tver branch, Tver, Russia
E-mail: ilavrikova@rambler.ru
РИНЦ: https://elibrary.ru/author_profile.asp?id=363878

Abstract. The article is of a scientific and journalistic nature and tells about the phenomenon of the game as an educational tool. It is noted that the game is not fully studied and is of considerable interest for philosophy, cultural studies, psychology, pedagogy, mathematics, etc. Until now, there is no single definition of the phenomenon, a single universally recognized classification: each researcher identifies a set of features and patterns, builds them into a structure, determines the sides of human relationships in the space of the game.

The starting point of well-known scientific concepts about game interaction is the inclusion of the game in society. Without a doubt, it performs a number of different functions, including: communicative, relaxation, socializing, pedagogical, compensatory, hedonistic, etc. In addition, the game is able to provide high efficiency of any activity, and, at the same time, makes the personality harmonious.

Based on the structural and contextual analysis of texts on the nature of games of any kind, exploring their value orientation, the author notes that recently interest in the game has increased significantly, and in various fields, including pedagogy. With the help of a skillful game technique, a relaxed atmosphere of cooperation and co-creation, security and trust is created in the audience. The game provides energy that contributes to high communication results.

However, the author expresses concern that the transition to remote technologies will lead the game to the periphery of educational methods, since the didactic game itself requires a lot of skills, efforts and costs from the teacher, but, above all, it is based on close and lively contact between the teacher and the student.

Keywords: game; interest; communication; culture; result; creativity; phenomenon

31.05.2021 / Без рубрики
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